Colt Express Board Game
/Maybe I should just give up my day job and turn into a board game reviewer. Might be nice.
Anyhoo, today I was given a copy of Colt Express as part of the Father's Day thing. I also got an amazing book. But that's for another day, and another blog post.
The box says that each game takes around 40 minutes to play. Our first game took a bit longer than this because the first thing we had to do was assemble a little cardboard train that is the playfield. The pieces are beautifully drawn and fit together very well. And the box cleverly turns into a set of compartments so that you don't have to dismantle the pieces, you can just pop them straight in the box when you have finished playing.
The game has an interesting mechanic. Each round a player builds up a sequence of moves from a random selection of cards their character gets. Some moves are open, others are secret. The good news is that if your moves go well you get to pick up the valuables in the carriages or, better yet, punch someone and pick up the loot that they drop. The bad news is that if they do the same to you first, your move sequence gets thrown out of whack and you end up punching thin air and shooting at shadows.
This is our little train. Players can gather inside the train and punch each other or go onto the roof and shoot at each other. And you get free bits of cactus to help build the atmosphere.
Each player has a special skill (although for the one I played it didn't seem that special to be honest) and the little train works marvellously as a fighting arena. I didn't win. But I really want to have another go to see if I can have more success next time.