Rob and Jon in Games TM

One of our students (thanks Tom) sent me an email about an article in the issue 65 of Games TM, a gaming magazine. Some time ago Jon Purdy and I had a phone call from one of their writers and it seems our remarks have now made their way into print. They are on page 24, in the middle of a very good article called "Breaking In", about how to get into the games programming business. I'd completely forgotten about the interview, but it is very nice to see myself quoted like this.

The whole magazine is a good read actually. They have always had a really good retro section and I've always found their game reviews to be pretty much spot on.

Wedding Daze

Went to Iain and Suzanne's wedding bash tonight. Good food, good company and good music. I didn't actually dance (I'm not actually allowed to until the court order is rescinded) but it was a great event. I took the little camera and grabbed a few snaps.

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The figures on top of the cake were ace. Although I don't remember Iain having that much hair...

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...and they even had their own branded sweeties for us

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Congratulations, and the best of luck for the future.

ShutterBug

I seem to be getting back into photography again. I've been selling computers and phones and buying cameras and lenses. And I'm not alone. I was in the newsagents today and there are loads and loads of photography magazines sprouting up.I think part of this is due to the availability of cheap digital SLR cameras, and also sites like Flickr which let you show off your pictures. Either way, it is nice to see, because photography is fun and with modern computer based technology there is no need to mess around in the dark with strange chemicals (unless you really fancy it). At Hull we even have a Hull University Photographic Society now, I'm looking forward to going along to some more meetings next semester.

I've been taking photographs since schooldays, when hiding in the darkroom was a very pleasant alternative to school sports on Wednesday afternoon. I had a developing tank, an enlarger and hands that smelt of fixer. I used to borrow books from the library about photographic technique and learn phrases like "contre jour". In those days taking a photograph was quite an effort. If you didn't have a light meter to measure the brightness of the scene you could use a little plastic calculator to work out the exposure. You gave it the date and time and it worked out how bright the outdoors should be. Then you had to calculate the distance, set the focus and finally fire the shutter. After a session in the darkroom you would get to see your negatives, which you would then convert into prints after another foray into the pitch black. Great fun.

Nowadays you just press the button. The camera decides what you are photographing, sets the focus and exposure accordingly and then makes a noise like old cameras used to do - just to keep you happy. You can look at the picture straight away, and print out copies of the ones you like best, with no darkness at all.

Of course, as someone who used to do everything the hard way, I think this makes it all too easy, but then again you can get nice pictures with minimal effort. I took the new camera and lens down to the marina and had a happy half hour taking pictures. Which I guess is what it is all about.

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Lifeboat

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Boats and tidal barrier

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Flags

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Hull Marina

Imagine Cup Last Chance

In response to requests from lots of universities, Microsoft have again extended the deadline for Imagine Cup Software Design Challenge entries to January 16th.

They have also set up a Windows Live Messenger account where you can discuss deas and entries for the competition. This is on imaginecup@hotmail.co.uk and there should be someone on the end of this at most times.

If you are thinking about entering but aren't sure if your idea will hit the spot, you could have a chat with them about it before making your pitch.

I can't stress strongly enough the value of taking part in things like this. We are finding that employers are more and more concerned that potential hires should be "Out of the Box Useful" when they arrive in their job. Entering competitions, preparing and pitching ideas and working with other people are all the kind of thing that help build you up as a useful person, and you should take every possible opportunity to beef up these skills.

Rock Band Rocks

Today, for the briefest of moments, I was the proud owner of a copy of the new Rock Band game. It is not available in the UK yet, and so before Christmas I thought it would be a wizard wheeze to get a copy shipped over from the 'states for us to play with over the festive season. I even sold three mobile phones on eBay to pay for it. It would have been a brilliant idea if it had been shipped in time, and the US Postal Service had not used the slow boat from China to deliver it.  Anyhoo, it arrived today and so we got it out and had a brief bash.

It rocks. Even though I only had a few minutes to play with it, I reckon it really rocks. I sent it off in the afternoon with Number One Son who will get more fun out of it than I will, and I'm going to get a nice lens instead. I'd decided this before we got the game out of the box, and having played with it I very nearly changed my mind. When it launches in the UK I'll probably sell something else and try to get a copy.

The thing I was most interested in was the drums, which turn out to be ace. The drum hardware itself looks very strong and sensibly designed, with proper drumsticks. They make a surprisingly large amount of noise in use, and you can really give the drumpads some welly. I found drumming quite hard to do myself, but number one son managed to sail through a couple of tracks on easy mode with no problem.  You'll need a big room though, as the whole kit takes up a fair amount of space.

However, the best bit in the game for me has got to be the guitar. It is splendid. It looks like a proper guitar, and has a virtually silent action, which makes playing along with solos much more realistic. The whole design and the heft of the thing is streets ahead of the plastic guitars that I've seen in the past, it even has silver machine heads and proper looking effects controls. It's wireless too, which is ace. I think when the game launches in the UK I'd get a copy just to have a guitar like this, it really is much nicer than the ones supplied with Guitar Hero. Number one son says that the word on the street is that it doesn't play quite as well, with stories of delays between hitting the bar and the note playing, but I thought it was fine. I loved playing the bass parts with it.

We didn't get as far as trying the microphone, we would have needed a third person for that, but I'm told it works well.

The game itself seems more polished than Guitar Hero, which on the PS3 looks pretty much identical to the PS2 version. The note displays seem more stylish and the animation a bit more detailed. They actually have a whole bunch of tracks that I've heard of too, and the ability to download a load more. Network play is also included, which would be amazing if it works (we didn't have time to try it).

In the brief time that we had before we crammed it all into a bunch of suitcases, we had a ball. With two more players and a day or so to spend on working through the band career mode I reckon we could have a whale of a time.

I'm now watching the UK game release dates with interest, and looking for more things to sell on eBay...

XNA Book Takes Shape

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Coming to all good book shops....

I've been uber-busy over Christmas and New Year getting the last parts of the book sorted out and preparing the sample programs (all 54 of them) for the companion web site. Today I got the final design for the cover, which I think is really cool. I've asked for one tiny change, to remove the S from the middle of my name. It works for Hunter S. Thompson, but I don't really have enough syllables in my name (not to mention writing ability) to carry off a middle initial just yet. The book will be going to print real soon, and should be in the shops by March.

This is a bit later than we had planned, but I think it is the first XNA 2.0 book out there, which is nice.

But What a Sound!!!

I've spent some of today making sound effects for the demo content for the XNA book. Great fun. I've been sampling things using Audacity and I tried to export a little bit of a waveform to make the tick sound for a clock that I've made. Except that I exported all the tracks at once. The resulting sound however is fantastic. Take a listen here and try to keep a straight face all the way through.....

..just think how much I've saved

Went shopping for clothes today. Went very well, got a couple of jackets and some jeans It might not seem much to you, but I'm only able to buy clothes a couple of times a year and this was one of them. I'm not telling you how much I spent, but I saved loads...

The weather was kind of interesting and wintry. Asked number one son to poke the camera out of the car window during the journey.

So he did.

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The first shot he took

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True Grit

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Not quite an oil painting, but it could be..

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As could this...

New Year at Hornsea

We always try to go to the seaside on new years day. We've done this for years, and we are still not sure why. The thing is, sometimes the weather is great and you can get some superb pictures.

Then you have days like today. It was quite cheering to find that there were a few other plucky souls who had ventured out into the horrible weather. I, of course, took the camera to record the occasion.

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Nobody was swimming.....

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Teddy bears

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Snakes and Ladders

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We spent a pound here. In two pence pieces....

Playing Unknown Songs

Number one son brought home a copy of Guitar Hero 3. This is the new fangled one with the wireless guitar, which is very nice. It also has a very wide range of different songs supplied with it. Hardly any of which I've actually heard of, which is a bit of a problem really.

The first Guitar Hero was packed with tunes that I knew. They were not the original versions, the weasel words "..as made famous by.." appeared next to most of the artist names, but that didn't matter to me. At least they were covers of stuff that was familiar.

The new version seems to have gone the other way. Rather than copies of very well known material they now use original versions of stuff that nobody knows. So I end up trying to pick may way through a tune that I've never heard before, and don't particularly want to hear now. They've also fiddled with the two player mode and added stupid battle modes where you can snap your opponents strings and overload their amplifier, which all seems really silly to me. Add to that some daft duelling parts in career mode and I think we are talking about video game franchise that is in the process of jumping the shark.

Mass Effect

Some modern computer games are deep. Very deep. Mass Effect is like this. Far too deep for me. It is a role playing game where you have to interact with a whole bunch of people to get the job done. What happens to you do depends on what you do, and how you treat other people.  This aspect of the game is very impressive. To someone watching the gameplay it looks very natural, and the feeling of actually being there talking to the other characters is very strong.

Number one son bought a copy of Mass Effect for the Xbox 360 last week, set himself up as a straightforward, honest and caring engineer, and went out to right a whole bunch of wrongs across the galaxy.  He doesn't like the inventory management, but he does like the gunplay and the plot is quite compelling. I've seen the game on sale for less than 25 pounds, which represents fantastic value for something which could keep you busy for a rather long time.