Zune Power
/I've been playing with XNA on Zune, porting a little sprite toolikt from StarLight onto it. For those of you who haven't played with the Zune, it is basically an ipod that you can run XNA on. I managed to get 400 sprites with transparency bouncing around quite happily. I'll post the code on VerySillyGames when I've finished, but this means that you can get quite complex displays on the tiny platform with no problems at all.